Feel free to contact
I'd love to hear about new projects, exchange ideas and maybe make it happen!
Hi! My name is Angela Sequeira I was born in Évora (1984) a beautiful little town of Portugal.
Passionate with arts I've graduated in Faculty of Fine Arts, Lisbon University.
I've worked on TV Broadcast Design for the past 4 years as a freelancer.
I've 6 years experience on TV Channel Idents, Commercials and Animation.
I'd love to hear about new projects. Feel free to contact!
TV Channel Idents
TV Set Design
Animation and Motion Graphics
3D Modeling, Texturing
Character and Set Design
Cloth, Hair, Mass Simulation
Fluid and Fume Effects
3D Lighting and rendering
6 years working on TV Channel Idents, Commercials and Animation.
I've initiated my career in Animation back in the summer of 2009 in Showoff / Mola - important company in Portugal field.
In that time I was covering other animators vacations what allowed me to work in several big projects as Leopoldina and the Order of the Wings (Leopoldina e a Ordem das Asas) for SONAE and ZigZag for RTP2 -the state TV.
There I was initiated in pose-to-pose animation, LipSync and texture painting among others.
Then I got a Professional Internship and an after contract as a 3D Animator for Cave 6 Studios - a starting company, first in Portugal investing in Motion Capture equipment.
Faizah, towards Victory (Faizah, rumo à Vitória) trailer and Maria Lua and the Magic Door (Maria Lua e a Porta Mágica) were the challenger projects developed. I've worked in every phase of production specialising my self in Mocap edition and Cloth Simulation by the end.
After that I've come to work on rebranding Porto Canal.
I was involved in the development of the new channel brand idents, bumpers, title sequences, set design...
Here I've specialised my self in modelling, Visual Effects (fluid, fire, smoke, cloth and mass simulations) and studio
Set Design in addition to Maxscripting and a Unity app. I've developed concept studio sets for ALKASS, QSL, beIN SPORTS, Saudi TV Channel and Telemadrid.
Autodesk 3d Studio Max (3 years)
Maya / Maya LT (2 years)
MotionBuilder (2 years)
Mudbox (5 years)
Adobe InDesign, Illustrator, Photoshop, Premiere, After Effects
NaturalPoint OptiTrack - ARENA (body and prop Mocap) and Expression (Facial Mocap) ( 2 years)
AutoCAD, DWG TrueView and Design Review ( 3 years)
(I've been using...)
V-Ray, mental ray, Corona, RenderMan
Phoenix FD, Pulldownit, FumeFX, PFlow, KRAKATOA, MassFX
MultiScatter, Ivy Generator, Grass-O-Matic, Exlevel - GrowFX
Qualoth, Mcloth, Cloth
Hair and Fur, FurryBall
OpenPipeline, FileTextureManager, Outliner, ModMod Zorb